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The biggest news is that Valve is working on making Steam "a self-publishing system," something Newell hinted at during Steam Dev Days when he announced that Steam Greenlight is going away. Before Greenlight, Valve "got bottle-necked pretty fast on tools and decision making," says Newell. That led to Greenlight, and is now leading the company toward self-publishing.Passive AWPing best works at corners where you have the option of retreating behind solid cover, where you can protect yourself until the AWP is ready to fire again (e.g. the box at the back corner of B site on de_dust2). Passive players only have to worry about one angle, avoiding getting flashed or smoked out of their roost, and hitting the shot.Shortly afterwards the Electronic Sports League, one of the main tournament organizers, said it would create a formal drug policy with help from Germany’s anti-doping agency. It conducted its first doping tests at a tournament in Cologne in August, and said in a statement the random screening “returned negative results for all tested players.” A spokeswoman declined to disclose how many tests were conducted, and for which substances.Though eSports organizers are beginning to grapple with drug use, gambling presents a new set of challenges. Betting on competitions is growing rapidly on mainstream sites; U.K. bookmaker William Hill has taken 14,000 bets on games so far this year, spokesman Joe Crilly said, of about ￡250,000 ($395,000) in total. Four times that much will likely be bet over the next year, he said.While OPSkins is totally independant from Steam’s Community Market, the men say that Valve hasn’t given them any trouble. “We had talks with Valve,” said Brechisci. “They shut us down once. They investigated what we were doing and then they turned us back on and said we were good to go.” In fact, their business is doing so well that OPSkins says it now employs 20 staff members, spread across the US, Canada and Europe.For this PC build, we’ve chosen the price point of $1500 as it allows for the inclusion of a high-end GPU, CPU, and SSD without costing an arm, leg, and kidney. Then again, no one needs two kidneys when they have a high-end gaming PC, and arms are of negligible value as VR iterates.
As such, he reminds Steam users to think twice before installing anything, whether it be an image, screensaver or extension.Eventually, Redline hopes to port the entire project over to the Source 2 development kit and create a free, standalone game called SOCOM: Source. For now, he's continuing to build his new SOCOM community, adding clan support, tournament ladders, and all of the other tools that didn’t exist when the PS2 had its day. “This is the way to get the gameplay back,” he says. There’s determination in his voice. “But [the community] is the bigger picture. We can’t just keep playing the same maps for the rest of our lives.”
In addition to the graphical improvements, the new update applies several bug fixes related to the new Killer Replay feature, sound tweaks, optimizations for Linux-based operation systems, official matchmaking game servers in India and support for in-game broadcast of the upcoming Regional Minor Championships.PC Gamer can reveal that the Early Access indie race-'em-up Speedrunners will be a fixture of ESL rotation, appearing alongside Dota 2, CS:GO and League of Legends. Players are now invited to compete in official ESL cups and tournaments, with the first series—the SpeedRunners 1on1 Summer Series—set to kick off this Saturday.“It really is a grey area,” said Tomas “Morte” Kerbush, a professional gamer who plays Battlefield 4, another popular first person shooter. His team-mate Erik “2-Easy” Van Hoorn was more explicit: “Underage kids are betting and there is no way to control it.” Before we tackled building a new map, we set about modernizing Cache. Cache has since been featured in two of CS:GO's Operation map-promotions, included in many of the game's most prestigious tournaments, and is played by thousands of players for more than 11,000 hours every day.In order to do that, we had to rewrite a lot of the game design. A lot of things had to be changed in order to accommodate free-to-play. We had to make sure that it wasn't going to be unbalanced, but at the same time, we had to come up with things we could sell, because if you can't monetize your game, there's no point putting it out there.there was a huge challenge in making a realistic shooter free-to-play friendly. There's only so many items you can introduce before the game becomes too unrealistic. You sort of see that with CS:GO, with the whole skins for guns etc. It's not realistic, and kind of takes away... there's no consistent art style, the guns are just sort of wacky and crazy. That's the route you have to go down to monetize your game - you have to be really creative.For me, I've been playing FPSess for 12 years now, and I want it to try something different. I wanted to do something different with TI. What my objective was with TI was to explore some different game mechanics and modes. I think we succeeded with some of the elements of TI, but some of the other stuff we tried didn't really pan out so well at all.
I wanted to cheat in CS:GO. I was good, once, when I had a high school student's endless free time to pour into Counter-Strike 1.3. These days, if I can play with friends, it's fun. If I jump onto a random server I'm cannon fodder.To be honest, I think the FPS genre is just so saturated, and CS:GO has really just made it difficult for FPS games to compete in this market. CS:GO has done a great job of making the experience so polished. It's got everything you'd really want from an FPS game. The whole presentation and everything is so... it's just really difficult for us to really draw a crowd away from these guys.Truth be told, I think our game would have done better if it wasn't free-to-play. That's my opinion - I don't represent the opinions of the people that I work with. If I was in charge, I wouldn't have gone that route. Free-to-play works for certain games that really allow you to have a lot of items and a lot of cosmetic visual upgrades.
Finally Patch 1.3, released January 14, claimed to introduce more anti-cheating protections, but this was (understandably) light on details. As Ars readers know, there's nothing better than spotting a cheater, but I'm also cautious of being too hasty, because people online shout "cheat" all the time. It's not endemic but there are definite cheaters in Siege, and a wall hacker is an enormous problem in a game where you can be shot through most walls. Don't get me started on the lack of a structure to deal with griefers and teamkillers, because we could go on like this forever.Traditional sports betting is a widespread industry and does generate a lot of revenue; I think eSports betting will easily fit right in. I don’t think the eSports betting industry particularly needs the big players in traditional sports betting to fit in, but we’ve highlighted some areas where they can really create a splash within eSports and fill potential gaps in the market. We’ve seen some big players such as William Hill come in to eSports but the betting company hasn’t made any visible investment and is lacking in the quality of bets on matches they feature on the website in my opinion.The Operation Wildfire event, which runs through to June 17, gives everyone access to seven new community maps, including Tulip, Cruise, Coast and Empire, in addition to the spruced-up Nuke. However, if you're willing to pay the $6 entry fee, the Operation Wildfire Access Pass comes will a host of new features.Two new campaigns are available: the Wildfire Campaign, made up of Casual, Deathmatch and Arms Race missions, and the co-op Gemini Campaign which packs three all-new Co-op Strike missions and 23 Guardian missions. Both campaigns reward mission XP with each success, and by completing Challenge Missions you can upgrade your flashy Wildfire Coin, shown off alongside your avatar.
Is that an insane price to shell out for a virtual weapon? “There is scarcity attached to some items, but it’s all cosmetic,” said Brechisci. “Plenty of users don’t think it is ridiculous. Actually, 370,000 users don’t.”They said part of Ultra Cheats' money comes from a different site that it operates in Brazil (a huge gaming market) and reseller sites, which sell Ultra Cheats' product under a different brand in exchange for a cut of sales.With the AWP’s great power comes equal responsibility. Whether in a 5-on-5 competitive game or in casual mode, you’ll put down $4,750 to buy an AWP. If that investment doesn’t pay off (or worse, if an opponent kills you and steals it), it can break your team’s economy for rounds to come. Other than the autosniper (aka the G3SG1/SCAR-20), the same can’t be said for other investments in CS:GO.ʏһҳúcs go cheap key